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Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by mox1 on Wednesday October 27, 2021 @11:07AM (#29014296)
So that is fair, but I'm certain that there is a (large?) group of players who would pay $$ / month to have this expensive computation done server-side, IF it means cheating drops to nothing.

Stadia (and similar) can render entire games server-side and then deliver them to you for a nominal fee. I'm certain that in 2021, we can hook up a nvidia gpu to the server and allow some basics physics calculations run for ~128 players.

If we can't, there 100% is a market for a chip, card, server, etc. that can do this. There is an entire group of gamers (30's+ with kids and demanding job, not a lot of time) who are sick and tired of FPS cheats and just want to relax and play a game for an hour a night. They would happily pay for a non-cheating version of a game.

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