Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by taneq on Wednesday October 27, 2021 @03:23AM
(#29010457)
> "easy" so you think veterant c++ dev that invented those concepts are dumb or lazy and it's a solved problem?
Game devs on big commercial games are often not seasoned veterans, in my experience. The industry largely runs on the fanatical, underpaid efforts of kids who will do anything to work on games.
Game devs on big commercial games are often not seasoned veterans, in my experience. The industry largely runs on the fanatical, underpaid efforts of kids who will do anything to work on games.