News for hackers. Stuff that matters.
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by Jasper_ on Tuesday October 26, 2021 @11:44PM (#29009308)
> Say you’re driving a car in a straight line

Pretty much every real game map is going to have hills or elevation changes. You're really never driving in a straight line.

Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by jbluepolarbear on Wednesday October 27, 2021 @01:34PM (#29016396)
It was an example, even in uneven terrain the concept stands. Momentum is continued along a deterministic path.