Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi...
by jbluepolarbear on Wednesday October 27, 2021 @01:34PM
(#29016396)
It was an example, even in uneven terrain the concept stands. Momentum is continued along a deterministic path.
Pretty much every real game map is going to have hills or elevation changes. You're really never driving in a straight line.