Re:Porting WebGL Shaders to WebGPU
by astlouis44 on Tuesday October 26, 2021 @02:37PM
(#29004399)
It's a bigger deal for developers, as they don't have to give up 30% to Steam, and they can directly distribute to their end users on their own site by embedding.
Not to mention instant cross-platform availability across PC/Mac/Android and iOS. Even Xbox supports WebGL2 via the new Chromium Edge they shipped on there recently.
Not to mention instant cross-platform availability across PC/Mac/Android and iOS. Even Xbox supports WebGL2 via the new Chromium Edge they shipped on there recently.