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Re:Porting WebGL Shaders to WebGPU by astlouis44 on Tuesday October 26, 2021 @02:37PM (#29004399)
It's a bigger deal for developers, as they don't have to give up 30% to Steam, and they can directly distribute to their end users on their own site by embedding.

Not to mention instant cross-platform availability across PC/Mac/Android and iOS. Even Xbox supports WebGL2 via the new Chromium Edge they shipped on there recently.

Re:Porting WebGL Shaders to WebGPU by pjmlp on Tuesday October 26, 2021 @04:57PM (#29006145)
To detriment of players experience, because neither Web 3D APIs are a match to native hardware capabilities.