Re:Photoshop’s journey to the web
by astlouis44 on Tuesday October 26, 2021 @02:09PM
(#29003955)
Our team is working on exactly this - an asset streaming system developers can utilize for Unreal Engine that only fetches what a players needs to see at any given moment, nothing more.
Combined with compression, you can get players into desktop-quality games in WASM in seconds on most computers.
Combined with compression, you can get players into desktop-quality games in WASM in seconds on most computers.