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Re:Photoshop’s journey to the web by astlouis44 on Tuesday October 26, 2021 @02:09PM (#29003955)
Our team is working on exactly this - an asset streaming system developers can utilize for Unreal Engine that only fetches what a players needs to see at any given moment, nothing more.

Combined with compression, you can get players into desktop-quality games in WASM in seconds on most computers.

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