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Re:Photoshop’s journey to the web by flohofwoe on Tuesday October 26, 2021 @12:10PM (#29002188)
The total asset size doesn't matter much (see Google Earth which is probably backed by terabytes of data), but how much new data the game needs to present to the player per second (which means the games needs to be designed for a minspec bandwidth just like it needs to be designed for a minspec CPU and GPU).

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