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Re:Rendering on the Apple M1 Max Chip by pixelpoet on Tuesday October 26, 2021 @05:35AM (#28998245)
> Until the GPU renderers can run custom shaders (rather than just the stock shaders the renderers ship with), i.e. OSL supports full GPU support, high end VFX facilities aren't really using GPU renderers that much for final lookdev and lighting.

Surprised no one has mentioned Redshift Renderer yet; GPU-based, supports out of core for both geo and textures, and OSL.

Nevertheless, I agree that "nobody renders on CPU" is just patently false - one need only look at the Corona Renderer numbers to instantly disprove that.

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