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Re:Rendering on the Apple M1 Max Chip by KennyBlanken on Tuesday October 26, 2021 @05:22AM (#28998149)
> Mental ray is no longer heavily used in the industry for feature films

You didn't say "feature films", you said "film and TV." You're goalpost-shifting / no-true-scotsman'ing.

> it hasn't been since ~2013 (when Arnold came around).

The Arnold I mentioned that is GPU accelerated? Or a different Arnold? Just checking.

> high end VFX facilities

Again with the goalpost shifting / no-true-scotsman-ing

> aren't really using GPU renderers that much for final lookdev and lighting.

They doing that rendering work on laptops?

What is the article talking about? Server farm hardware?

We're done here.

Re:Rendering on the Apple M1 Max Chip by berkut on Tuesday October 26, 2021 @05:35AM (#28998248)
I think you're confusing me for the other poster - that was the first time I've responded to you...

I haven't moved any goalposts.

Arnold has only been GPU accelerated for a few years - not since 2013. Same with Renderman - XPU only came out this year, and still doesn't support everything on the GPU, including custom shaders (like Arnold GPU doesn't).

Re:Rendering on the Apple M1 Max Chip by bhouston on Wednesday October 27, 2021 @11:35AM (#29014677)
> Mental ray is no longer heavily used in the industry for feature films

Mental Ray really isn't used anywhere. It sort of died like more than a decade ago.

Honestly, I used it back in 2003 in the VFX industry, but not since.

You have to be mistaken here. No one uses Mental Ray that I have heard of in production in the last decade. Probably someone does, but not anyone serious.

Autodesk doesn't even sell licenses of Mental Ray and I believe you will find it hard to buy them from NVIDIA as well: https://www.autodesk.com/products/mental-ray-standalone/over...

Are you thinking iRay? Still made by NVIDIA and uses GPU acceleration.

The default renderer in Maya, 3DS Max is Arnold these days, others use V-Ray, RedShift, Octane, RenderMan, etc....