Re:Rendering on the Apple M1 Max Chip
by paulmd on Monday October 25, 2021 @11:56PM
(#28996233)
I mean, VLIW is fantastic as long as you have very predictable workloads with high parallelism and little branching that are very easily statically scheduled.
If you want to design a DSP or something, where you know it’ll be 100% saturated all the time with an absolutely predictable workload, it’s extremely efficient. Same for AMD Terascale GPUs back in the days before async compute and other GPGPU style tasks took over.
If you want to design a DSP or something, where you know it’ll be 100% saturated all the time with an absolutely predictable workload, it’s extremely efficient. Same for AMD Terascale GPUs back in the days before async compute and other GPGPU style tasks took over.