Re:Apple's M1 Pro, M1 Max SoCs Investigated
by pjmlp on Monday October 25, 2021 @04:11PM
(#28992539)
Re:Apple's M1 Pro, M1 Max SoCs Investigated
by dragontamer on Monday October 25, 2021 @05:31PM
(#28993393)
Look, my Vega64 raytraces all the time when I hit the "Render" button on Blender.
But video-game raytracing is about hardware-dedicated raytracing units. Software (even GPU-software rendering) is an order of magnitude slower. Its still useful to implement, but what PS5 / XBox Series X / AMD / NVidia has implemented are specific raytracing cores (or in AMD's case: raytracing instructions) to traverse a BVH-tree and accelerate the raytracing process.
"Can do Raytracing" or "Has an API for GPU-software that does raytracing" is just not the same as "we built a raytracing core into this new GPU". I'm sure Apple is working on their raytracing cores but I haven't seen anything yet that suggests that its ready yet.
I think the eSports gamers will prefer FPS over graphical fidelity, so maybe that's the target audience for this chip ironically.
But adventure gamers who want to explore raytraced worlds / prettier games will prefer the cards with raytracing, better shadows, etc. etc. (See the Minecraft RTX demo for instance: https://www.youtube.com/watch?v=1bb7wKIHpgY)