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Re:Playstation 3 Architecture by Nbox9 on Wednesday October 20, 2021 @07:14PM (#28938098)
PS3 clusters are limited in supercomputing tasks largely by RAM, each PS3 having 256MB which is anemic.
Re:Playstation 3 Architecture by flatiron on Wednesday October 20, 2021 @07:20PM (#28938145)
I can think of a ton of number crunching you can do where each node having 256 wouldn’t be awful. Like maybe brute forcing stuff where they can just segment the use case to each node. But it would certainly be a specialized case.
Re:Playstation 3 Architecture by pjmlp on Thursday October 21, 2021 @04:36AM (#28941884)