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Re:Nim 1.6 by tyingq on Tuesday October 19, 2021 @09:17AM (#28917730)
I looked at the emitted JS when the last Nim story came out. It needs some work there. Lots of globals with names that would likely collide with other existing JS.
Re:Nim 1.6 by dom96 on Tuesday October 19, 2021 @10:22AM (#28918387)
Yeah, we definitely need to resolve this and it sounds like a fun project! If you or someone else has the time for this I (and I'm sure the rest of the community too) would love to help lead you in the right direction :)