Re:Open-sourcing the MuJoCo physics simulator for robotics
by TaylorAlexander on Monday October 18, 2021 @04:06PM
(#28910911)
I similarly did not get in to using MuJoCo because I want all my work to be reproducible with open source. So I spent time trying to get RL working in Godot video game engine, but ran in to some road blocks. I know MuJoCo already has all the necessary pipelines so this is exciting indeed!
Re:Open-sourcing the MuJoCo physics simulator for robotics
by pol4ko on Tuesday October 19, 2021 @10:37AM
(#28918559)
Hi. Do you mind sharing more of your work with Godot? I'm working in a similar project for software testing.
Re:Open-sourcing the MuJoCo physics simulator for robotics
by 5faulker on Monday October 18, 2021 @01:53PM
(#28908414)
It would still be a while that we achieve emergence (if that's even possible) anyway, so time is kind of on our side.
Re:Open-sourcing the MuJoCo physics simulator for robotics
by EvgeniyZh on Monday October 18, 2021 @02:26PM
(#28909302)
Pretty sure it had free educational license tho
Re:Open-sourcing the MuJoCo physics simulator for robotics
by rg111 on Monday October 18, 2021 @02:57PM
(#28909899)
My uni was not rich enough to have an email server for students.
So, I did not have a uni mail address.
That was required.
Re:Open-sourcing the MuJoCo physics simulator for robotics
by CryingSofa on Monday October 18, 2021 @03:00PM
(#28909962)
Somewhat. The free educational license was only acceptable for 'personal' projects, so not suitable for class work.
Re:Open-sourcing the MuJoCo physics simulator for robotics
by Jeff_Brown on Monday October 18, 2021 @03:39PM
(#28910535)
Surely that kind of use would have been fine. What they're trying to do with that questionnaire must be to determine if you're making money from the venture. You can share your diary with others and still call it personal, after all. (Once you get a publisher involved, not so much.)
When I was learning Deep RL, I edged on what could be done through OpenAI gym, or self-made environments, I decided to begin working with MuJoCo.
But for an undergrad student from a developing country, the fees were extremely high.
So, I just didn't go forward with Deep RL much. I dabbled for a while and tried using PyBullet. Did not go that well.
Also thought about creating custom environments in Unity and then apply Deep RL in there. But it took too much effort.
Creating a complex enough environment and getting used to it were, in themselves- full projects that took long term commitment.
As a result, I did not learn much Deep RL to be able to apply it to complex, real-world-like scenarios.
I think that it is going to change.
I am excited about books, blogs, and videos that are going to be created as MuJoCo is open-sourced and available for free.
I, personally, will get back into Deep RL the next opportunity I get.