Re:OpenMW: Open-source reimplementation of TES3 Morrowind
by ThatPlayer on Monday October 18, 2021 @07:07AM
(#28904197)
https://youtu.be/Fb1UUesbNlY shows a Pi 4 running OpenMW not badly at 720p with medium draw distance.
Still looks pretty bad, I think I'd rather run the Android port of OpenMW with an HDMI adapter I think.
Re:OpenMW: Open-source reimplementation of TES3 Morrowind
by Johnnynator on Monday October 18, 2021 @07:50AM
(#28904465)
Maybe I'm used too much to playing with 60+ fps, but I would call a highly unstable framerate with dips below 20fps bad.
Re:OpenMW: Open-source reimplementation of TES3 Morrowind
by qwerty456127 on Monday October 18, 2021 @07:29AM
(#28904331)
How comes the Android port is supposed to be faster? Isn't Raspberry PI 4 similar to a good Android smartphone in hardware?
Re:OpenMW: Open-source reimplementation of TES3 Morrowind
by wongarsu on Monday October 18, 2021 @09:47AM
(#28905395)
I would have characterized it more as a midrange phone from half a decade ago.
Re:OpenMW: Open-source reimplementation of TES3 Morrowind
by qwerty456127 on Monday October 18, 2021 @10:02AM
(#28905517)
Half a decade is not much. My phone is a flagship from more than a half a decade ago and everything (except the GPS module - it usually takes minutes of standing still to hit enough satellites and knocks out the whole new battery in under half an hour) works perfectly fast.
Re:OpenMW: Open-source reimplementation of TES3 Morrowind
by selectodude on Monday October 18, 2021 @10:25AM
(#28905722)
Half a decade in mobile CPU time is massive. The A15 is, at minimum, literally 5x faster than the A10.
Re:OpenMW: Open-source reimplementation of TES3 Morrowind
by qwerty456127 on Monday October 18, 2021 @06:54AM
(#28904123)
I played Fallout 3 on a Core 2 Duo with Intel graphics. I used the lowest graphics settings possible (the display's native resolution though - 1440x900, not the minimum) but enjoyed. Is Raspberry Pi 4 supposed to be even slower?
edit: Rendered at a meager 800x600 px