Re:SpaceCadetPinball – Decompilation of 3D Pinball for Windows
by alternatetwo on Thursday October 14, 2021 @09:24AM
(#28863906)
Has to be ported, since Delphi doesn't generate PDB7's.
Or at least written by someone familiar/used to Delphi, since Age of Empires utility classes are also prefixed with T, but the game was obviously written in Visual Studio - but some dev tools were written in Delphi, so somebody seems to have taken the naming scheme from there in that case.
Re:SpaceCadetPinball – Decompilation of 3D Pinball for Windows
by pjmlp on Thursday October 14, 2021 @09:55AM
(#28864209)
Borland C++ frameworks used the same coding conventions as Turbo Pascal/Delphi.
They still use them.
Re:SpaceCadetPinball – Decompilation of 3D Pinball for Windows
by mike_san on Thursday October 14, 2021 @03:07PM
(#28868574)
yep, this is it. The project started out in Delphi, but I had to port it to C to integrate with the Windows Build. For some reason they didn't want to include Delphi tooling in the Windows build.
Was it written in, or ported from, Delphi?