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Re:Run old games in DOSBox in the browser by cool-RR on Friday August 12, 2011 @04:40AM (#2876479)
Totally awesome.

Though I kinda wonder, why Simon the Sorcerer, that used to run on a 386, now takes 100% of a processor core of a Core 2 Duo.

Re:Run old games in DOSBox in the browser by nolok on Friday August 12, 2011 @04:52AM (#2876506)
You have to realize that not only are performances of nacl probably going to improve with time, but more importantly this is not a port of the game in nacl, this is a port of the game, running in the dosbox emulator running in nacl (Dosbox emulate a whole old computer, which then load the game). Redoing such a game from scartcg in Nacl and getting rid of the emulator layer would have much better performances.
Re:Run old games in DOSBox in the browser by zerd on Friday August 12, 2011 @04:56AM (#2876516)
Another reason is explained on the website:

"Currently NaClBox is using far more CPU than it should. This is because the current version of SDL for Native Client has a bug that will crash the browser when you navigate away from it. To avoid that, I had to revert back to an older version of the SDL port that has high CPU utilization."

Re:Run old games in DOSBox in the browser by ootachi on Friday August 12, 2011 @01:04PM (#2878107)
Those insisting that there's no way this will be another ActiveX would be wise to notice this. We're not even one day into the release and already there's a browser-crashing bug.
Re:Run old games in DOSBox in the browser by jerf on Friday August 12, 2011 @12:32PM (#2877944)
In addition to the other points, it should be pointed out many games had busy loops in them. Such games will always take 100% of your processor, except in some cases where the busy loop crashes because it manages to count too high and overflow something or other such crash bugs.