Re:Factorio's Belt Bug
by lullibrulli2 on Saturday October 02, 2021 @02:47AM
(#28726539)
As with all bugs and edgecases this of course eventually became useful for some setups: https://www.reddit.com/r/factorio/comments/9bs4sx/my_new_kov...
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Re:Factorio's Belt Bug
by Dylan16807 on Saturday October 02, 2021 @04:58AM
(#28727153)
From the description, it takes advantage of belts being a little weird, but if it actually hits 100% that setup locks up.
Also, as pointed out, that setup can be made more reliable and not-glitch-using by making the bottom left corner of the loop a slower belt.
Re:Factorio's Belt Bug
by lullibrulli2 on Saturday October 02, 2021 @06:02AM
(#28727409)
I'm running several similar setups without any hiccups. It's a three year old post, possibly the behavior has been slightly adapted.
Oh and if you're hitting 100% you're using too little nuclear power or building not enough nuclear bombs ;)