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Re:MoonScript - A programmer friendly language that compiles... by stephth on Thursday August 11, 2011 @04:59AM (#2872060)
This looks very promising. Congrats on the launch.

I am enjoying this wave of new programming languages that compile down to existing ones in a human readable way. They are pleasant to write and read and yet performant and don't require a special runtime, making them easy to integrate anywhere in their parent language.

I hope someone talented will build one of these for C/C++. Mobile an game developers could use it.

Re:MoonScript - A programmer friendly language that compiles... by anonymoushn on Thursday August 11, 2011 @05:48AM (#2872141)
Luajit already enjoys performance in the ballpark of native code. As far as I know, mobile and game developers do use it.
Re:MoonScript - A programmer friendly language that compiles... by stephth on Thursday August 11, 2011 @04:24PM (#2874604)
Lua is fast as scripting languages go, but saying it's in the same performance ballpark as native code is a stretch [1]. Game developers that use Lua commonly rely on C/C++ for low level routines.

There's a space for innovation there. ooc [2] has been a step in that direction, although its usage of garbage collection makes it much less flexible than CoffeeScript or MoonScript. I don't think developers need to be abstracted from memory management at low level. What they could use is getting rid of a lot of cruft, to be able to write/read/think more quickly.

[1] http://attractivechaos.github.com/plb [2] http://ooc-lang.org/