Also, even disregarding the extra focal-spot screens, you're wrong about the resolution. It's the highest of all headsets that don't have insanely wide FOV's like the Pimax8K, by a long way. 2880 x 2720 per eye (Varjo VR-3) > 1832 x 1920 per eye (Quest 2) > 1440 x 1600 per eye (Vive Pro 2) ~= 1600 x 1440 per eye (Valve Index)
A valid Varjo XR subscription is required to use the device Every XR-3 user must have a Varjo account and a valid XR subscription. Read more here.
You could have just checked the store.
A valid Varjo VR subscription is required to use the device Every VR-3 user must have a Varjo account and a valid VR subscription. Read more here.
The TOS says that the minimum subscription length is 1 year, so that brings the absolute minimum cost to US$3990 for the VR-3.
It also doesn't actually have a particularly high resolution, and sort of cheats by making your periphery have a significantly lower resolution (hardware, not software, is responsible for this, so you can't just turn foveated rendering off), which makes it good for many use cases, but worse for programming.