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Re:Effect size is significantly more important than statisti... by mercurywells on Tuesday September 14, 2021 @04:12PM (#28530419)
> I’ve been thinking about this while playing Factorio: so much of our discussion and mental modeling of automation works under the assumption of perfect reliability. If you had SLIGHTLY below 100% reliability in Factorio, the game would be a terrible grind limited to small factories.

So I'm making a guess here that you play with few monsters or non-aggressive monsters?

Re:Effect size is significantly more important than statisti... by reificator on Tuesday September 14, 2021 @08:48PM (#28533644)
> So I'm making a guess here that you play with few monsters or non-aggressive monsters?

Aggressively building turret walls, defensive train lines, and so on very quickly pays dividends here. Particularly if you claim as much territory as you can each time you expand instead of simply defending what you've built out.

If done this way building/improving defenses and managing enemies becomes a task you maintain every so often and doesn't spill over into the reliability of your base.

Re:Effect size is significantly more important than statisti... by Robotbeat on Tuesday September 14, 2021 @06:18PM (#28532245)
Currently playing a game to minimize pollution to try to totally avoid biter attention. Surrounded by trees, now almost entirely solar with efficiency modules.