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A comment on Unity patents ECS. Parent comment
"In this 2017 GDC session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay."
(My favorite resource to explain ECS + NetCode)
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"In this 2017 GDC session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay."
(My favorite resource to explain ECS + NetCode)