Re:Fans of a 2013 Japanese soccer game tracked down a bizarr...
by svenpeter on Wednesday September 08, 2021 @02:13AM
(#28453661)
Yup, I'm pretty sure many software companies have done similar things. It's a bit easier on video game consoles where your software runs on the very same hardware everywhere and you can pull off more subtle tricks. There were a few commercial games that also used a similar approach [1].
[1] https://dolphin-emu.org/blog/2017/02/01/dolphin-progress-rep...
I think a lot of software companies would do like what you did. Where they would check for some sort of thing that should be there, or not, or too much of something. But the emulator would or would not have it. I think in many cases it would be things like checking to see if 512k of memory was available, when the real box would have 128k. That was usually for things like copiers I think?