Re:Why video game doors are so hard to get right [video]
by zeta0134 on Monday September 06, 2021 @04:15PM
(#28437566)
In many games I would expect this to be the same as the clientside render distance for the door object, which isn't especially expensive to compute. The server has at least a rough approximation of this distance at all times, affected by lag.
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Re:Why video game doors are so hard to get right [video]
by Out_of_Characte on Monday September 06, 2021 @05:28PM
(#28438311)
For CS:GO, they do exactly this with player characters, to prevent simple wall hacks. Though near corners the models are always visible as the player could peek faster than the network can respond.