Re:How we built an auto-scalable Minecraft server for 1000+ ...
by sbierwagen on Saturday September 04, 2021 @10:29PM
(#28421211)
That would be fine, but there's substantial UI, graphical and gameplay (!) differences between the C++ and Java clients. Crafting recipes are different, redstone has very different connection rules... If the plan is to gently ease Java users to Bedrock, then I would have thought the first step would be to actually port the game, rather than rewrite it with many small pointless changes.
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Re:How we built an auto-scalable Minecraft server for 1000+ ...
by rcxdude on Sunday September 05, 2021 @06:44PM
(#28428478)
Yeah, it's explicitly not a goal to make the two versions the same (despite being incredibly similar), and bedrock is (un)affectionately known as 'bugrock' in the community due to its tendency to glitch out even more so than the java edition, often in extremely frustrating ways like randomly applying fatal fall damage. AFAICT there's not a huge performance win from bedrock anyway (especially compared to the various performance mods for java).