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Re:How we built an auto-scalable Minecraft server for 1000+ ... by Jaxkr on Saturday September 04, 2021 @08:15PM (#28420636)
No. All spatial queries use WorldQL’s in-memory k-d tree implementation and are not used for permanent world alterations.

For the Minecraft world catch-up example, it’s as simple as querying Postgres for block records in a certain chunk after a certain timestamp. No fancy spatial stuff happens on the Postgres side.

Re:How we built an auto-scalable Minecraft server for 1000+ ... by steve-chavez on Sunday September 05, 2021 @11:10PM (#28429863)
Could yo elaborate on why you don't use PostGIS? I've always assumed its C algorithms are high-performance.