Re:How we built an auto-scalable Minecraft server for 1000+ ...
by steve-chavez on Sunday September 05, 2021 @11:10PM
(#28429863)
Could yo elaborate on why you don't use PostGIS? I've always assumed its C algorithms are high-performance.
For the Minecraft world catch-up example, it’s as simple as querying Postgres for block records in a certain chunk after a certain timestamp. No fancy spatial stuff happens on the Postgres side.