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Re:How we built an auto-scalable Minecraft server for 1000+ ... by 8note on Saturday September 04, 2021 @06:58PM (#28420138)
Couldn't Minecraft chunks run fairly independently, with some message passing when something needs to move between chunks?
Re:How we built an auto-scalable Minecraft server for 1000+ ... by kevingadd on Saturday September 04, 2021 @07:13PM (#28420245)
Yes*, but players build complex machinery fairly often that can span chunk boundaries, so that requires synchronous coordination between the chunks for those machines to work right.
Re:How we built an auto-scalable Minecraft server for 1000+ ... by devoutsalsa on Saturday September 04, 2021 @07:34PM (#28420387)
When will players learn to parallelize their simulated DOGE coin miners?!
Re:How we built an auto-scalable Minecraft server for 1000+ ... by Kiro on Sunday September 05, 2021 @06:00AM (#28422913)
Imagine two players fighting on a seam between chunks.