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Re:Games company claims their graphics are 100,000x better by chipsy on Tuesday August 02, 2011 @02:45AM (#2836112)
By "production issues" I would think "pipeline" first of all. It doesn't matter if it's possible to convert a high-res mesh to an optimized voxel format, if the result takes hours of compilation. That is too long an iteration time for a single asset.
Re:Games company claims their graphics are 100,000x better by wlievens on Tuesday August 02, 2011 @03:48AM (#2836252)
Not if it's a scalable thing, i.e. you can get a "decent" conversion in a short time, and only do the full-scale conversions for milestone builds.