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Re:Stop Waiting for Godot by Applejinx on Monday August 30, 2021 @07:31AM (#28354588)
Yup, unless the game absolutely needs to be running in the Unreal Engine, or absolutely needs to be made out of stuff from the Unity asset store :)

I think if there's any ambiguity about what might be best, and asking 'what engine' is actually a question at all, then Godot is probably the answer. If it's not really a question because you already know you require certain kinds of rendering or asset store dependency/workflow, then you've probably already settled on the engine that optimizes for those needs… but if it's more of a negotiation among competing needs, Godot rapidly becomes relevant.

Re:Stop Waiting for Godot by IncRnd on Monday August 30, 2021 @02:04PM (#28358835)
Thank you. That is very helpful.