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Re:Linux in a Pixel Shader – A RISC-V Emulator for VRChat by pema99 on Friday August 27, 2021 @06:00PM (#28333426)
No, we can use SM 5.0. It's all DX11. It's not that the framework the game is written in doesn't support such features, we just have no way to bind UAVs for example. What you can do on the CPU is very very limited, while GPU code is completely unrestricted, so we are at the mercy of whatever Unity lets you do on GPU with minimal setup.

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