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A comment on RG3D (Rust game engine) feature highlights.
>A: No. It uses generational pools (arenas) which are optimized for efficient memory management to retain more static type safety.
So do you plan to support it anyways?
>A: No. It uses generational pools (arenas) which are optimized for efficient memory management to retain more static type safety.
So do you plan to support it anyways?