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Re:RG3D (Rust game engine) feature highlights by enbugger on Saturday August 21, 2021 @06:14PM (#28261036)
>Q: Does rg3d use ECS?

>A: No. It uses generational pools (arenas) which are optimized for efficient memory management to retain more static type safety.

So do you plan to support it anyways?

Re:RG3D (Rust game engine) feature highlights by mrDIMAS on Sunday August 22, 2021 @04:48AM (#28263890)
Nothing stops you from implementing it yourself. Engine internals just don't need it, it works perfectly fine with OO-design.