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Re:Roblox faces criticism for 'exploiting' young game develo... by humanlion87 on Friday August 20, 2021 @02:33PM (#28249696)
That is insane. How are they even getting away with such a scheme? Did they start out at a 1:1 ratio and change it once network effects and lock-in happened.
Re:Roblox faces criticism for 'exploiting' young game develo... by Moru on Friday August 20, 2021 @02:38PM (#28249759)
They get away with it because it's all kids that doesn't know any better.
Re:Roblox faces criticism for 'exploiting' young game develo... by Kiro on Friday August 20, 2021 @03:14PM (#28250181)
In literally all other games I know of the ratio is 1:0 since you can't cash out their in-game currency at all. Do you have any of example of a game or a platform where you can sell the in-game currency for the purchase price?
Re:Roblox faces criticism for 'exploiting' young game develo... by rnotaro on Friday August 20, 2021 @05:06PM (#28251406)
Secondlife have a fair spread and is player to player.

They take 3.5% of fee when you are transfering it to USD. (Sellers)

Buyers are charged charged a 7.50% transaction fee with a minimum of US$ 1.49 and a maximum of US$ 9.99 per transaction

------ The current spread on Lindex (SL Forex) is :

BUY: L$242 / US$1.00 (L$14,816 Remaining) SELL: L$249 / US$1.00 (L$29,411 remaining)

Re:Roblox faces criticism for 'exploiting' young game develo... by Talanes on Friday August 20, 2021 @03:30PM (#28250366)
The closest I can think of are systems like Eve, where players can trade in-game currency for game time tokens purchased by other players. 1:1 ratio, but the real money is proxied by game time so that no one can actually remove cash.