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Re:Roblox faces criticism for 'exploiting' young game develo... by Talanes on Friday August 20, 2021 @03:30PM (#28250366)
The closest I can think of are systems like Eve, where players can trade in-game currency for game time tokens purchased by other players. 1:1 ratio, but the real money is proxied by game time so that no one can actually remove cash.

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