Re:Roblox faces criticism for 'exploiting' young game develo...
by nipponese on Friday August 20, 2021 @01:54PM
(#28249203)
It's obvious that the company is trying to create clear distinctions between hobbyists and professional devs. A low cash-out threshold seems like bait, where as a higher threshold discourages would-bes from thinking it will be easy money and filling the catalog with garbage.
Though I do concede... the catalog is filled with a lot of garbage.
Though I do concede... the catalog is filled with a lot of garbage.