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Re:Zink (OpenGL over Vulkan) allocator improves performance ... by KingMachiavelli on Tuesday August 17, 2021 @07:04PM (#28215788)
I'm pretty confident that the original commit meant 1000% compared to the previous Zink performance - not that it's 1000% better than current OpenGL implementations.

That said I certainly hope Zink becomes a suitable OpenGL implementation since it would simplify development of open source video drivers. i.e. just implement vulkan and you get OpenGL for free.

Re:Zink (OpenGL over Vulkan) allocator improves performance ... by rjvs on Wednesday August 18, 2021 @04:36AM (#28218877)
Apparently [1] the game that got 1000% improvement was previously unplayable at ~9fps.

1. https://www.phoronix.com/scan.php?page=news_item&px=Zink-Sub...

Re:Zink (OpenGL over Vulkan) allocator improves performance ... by codetrotter on Wednesday August 18, 2021 @08:49AM (#28220342)
Ok, that’s super weird for sure. I think 1000% improvement is not the appropriate description in that case. A more suitable headline would be like, “Zink (OpenGL over Vulkan) allocator now able to play more games at high frame rates”.

9 fps is not a video game, that’s a slide show. And indeed, playing tomb raider where you want to make jumps and stuff, I would not play that on 9 fps ever.

Re:Zink (OpenGL over Vulkan) allocator improves performance ... by remram on Wednesday August 18, 2021 @09:45AM (#28220845)
I wouldn't watch a slideshow going 9 slides per second.
Re:Zink (OpenGL over Vulkan) allocator improves performance ... by bibaheu on Tuesday August 17, 2021 @07:21PM (#28215922)
And with DXVK you also get Direct3D for free too.
Re:Zink (OpenGL over Vulkan) allocator improves performance ... by cannyfox91 on Tuesday August 17, 2021 @07:05PM (#28215796)
Yeah, I doubt this meant in comparison with native implementations of OpenGL from AMD/Nvidia.
Re:Zink (OpenGL over Vulkan) allocator improves performance ... by greggman3 on Wednesday August 18, 2021 @03:21AM (#28218477)
you can already get OpenGL ES 3.1 in vulkan for free via the ANGLE project
Re:Zink (OpenGL over Vulkan) allocator improves performance ... by account42 on Wednesday August 18, 2021 @09:11AM (#28220525)
OpenGL ES won't help you with most desktop applications.