Re:Zink (OpenGL over Vulkan) allocator improves performance ...
by rjvs on Wednesday August 18, 2021 @04:36AM
(#28218877)
Apparently [1] the game that got 1000% improvement was previously unplayable at ~9fps.
1. https://www.phoronix.com/scan.php?page=news_item&px=Zink-Sub...
Re:Zink (OpenGL over Vulkan) allocator improves performance ...
by codetrotter on Wednesday August 18, 2021 @08:49AM
(#28220342)
Ok, that’s super weird for sure. I think 1000% improvement is not the appropriate description in that case. A more suitable headline would be like, “Zink (OpenGL over Vulkan) allocator now able to play more games at high frame rates”.
9 fps is not a video game, that’s a slide show. And indeed, playing tomb raider where you want to make jumps and stuff, I would not play that on 9 fps ever.
Re:Zink (OpenGL over Vulkan) allocator improves performance ...
by remram on Wednesday August 18, 2021 @09:45AM
(#28220845)
I wouldn't watch a slideshow going 9 slides per second.
Re:Zink (OpenGL over Vulkan) allocator improves performance ...
by bibaheu on Tuesday August 17, 2021 @07:21PM
(#28215922)
And with DXVK you also get Direct3D for free too.
Re:Zink (OpenGL over Vulkan) allocator improves performance ...
by cannyfox91 on Tuesday August 17, 2021 @07:05PM
(#28215796)
Yeah, I doubt this meant in comparison with native implementations of OpenGL from AMD/Nvidia.
That said I certainly hope Zink becomes a suitable OpenGL implementation since it would simplify development of open source video drivers. i.e. just implement vulkan and you get OpenGL for free.