This seems to happen in all societies until a revolution happens and the cycle starts anew just with different actors.
This time we did get game design down to an art with fine mechanics and cheap execution. Perhaps someone with a sharp pen can draw the parallels for us. Surely (if the will is there) it is easy to design something better than the stupid formula where we pretend Personal gain = Collective gain.
That’s the sad part. Big change seems to require a big disruptive event like war or revolution.
But i agree that things seem to get better overall. Unfortunately there are plenty of downs in between and these can last many years.
Before, because of the agricultural revolution, it was divided primarily along lines of land ownership and the familiar inheritance of that.
Don't be silly. The world was divided long before the Industrial Revolution, and if "labor" was ever on top of things, it was for fleeting moments. What changed with the Industrial Revolution was the collection of economic power in the hands of a mere titan of industry — instead of some baron, or prince, or caesar, or warlord, or chieftan, or other political personage.