Re:Unifying iPadOS and macOS
by GeekyBear on Sunday August 15, 2021 @11:35AM
(#28189592)
The sheer number of on-screen controls in a single professional app Window present a problem when you have to make them all large enough to be a touch target.
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That might be an issue for non-programming work like video editing, 3d modeling, animation, &c. But tons of programmers just need a text editor with a total of zero buttons, a terminal, and a web browser.
Xcode for macOS isn't designed for that, but no reason xcode for iPadOS couldn't be.