Do players who can afford these premium gaming and hardware devices have an unfair advantage?
Just to be clear I don't really have any skin in the game I don't play competitive multiplayer video games at all.
But what this startup is doing is the Wikipedia definition of cheating, with no reasonable room for debate:
Cheating in online games is the subversion of the rules or mechanics of online video games to gain an advantage over other players, generally with the use of third-party software.
https://en.wikipedia.org/wiki/Cheating_in_online_games
And it seems pretty obvious that they know what they're doing is wrong. They just seem to be very determined to try to push forward, and seem to think they have cleverly concealed their bad behavior, hence the cover story bs about "coaching" when they clearly know what anyone would actually use their software for.
I'd guess that they also rationalize selling cheats because others do it, which is obviously no ethical defense at all.
YC probably needs to be the ones to set them straight, since they are in a position to do so, and have explicitly made it a goal to avoid funding unethical startups.
Old CRT monitors ran at up to 160-170Hz. Even at lower refresh rates motion was still clear. Key rollover really became a big issue with early USB keyboards and janky membrane setups. Many old keyboards didn't have the issue.
In my opinion, games are at least designed around the lowest common denominator. Very few twitch-shooters are popular now. Most shooters have other characters/classes that let players with disadvantageous equipment still join in on the fun. If everything is a blur playing "Scout" in TF2, you can play "Engineer" instead and let the automated turrets do the work for you.
I think there's a certain Director's Vision gaming setup. Ideally, everyone could play on a big screen, where everything is clear, not muddied by the physical realities of technology.
Whereas most software cheats like these audio cues deliberate subvert the rules to give a significant advantage even to the clueless. And aids like aimbots even more so.
But fundamentally the rules of any one game and therefore what is considered to be cheating are pretty arbitrary. However there is a strong cultural component to the rule sets that will actually be appealing for people to play.
Unless riot itself has commented on this and said that it is cheating, your moral outrage is unwarranted.
It is very much possible that riot does not consider this against the rules.
In private matches, with friends, these cheats would be acceptable. But any time unsuspecting players are on the other end, using these should be a bannable offense. A level playing field is the entire point of games like Valorant. Preventing cheating is one of the major promises of Valorant. One should not claim to love games and then work to destroy them.
Riot should absolutely ban players for using these cheats.
YC should seriously consider whether these violate the Founder Ethics rules, because they very plainly seem to. Selling game cheats should be on the list of things YC never funds. Cheats are highly toxic and bad for the world.
> Not using misleading, illegal or dishonest sales tactics.
> Generally behaving in a professional and upstanding way.
https://www.ycombinator.com/ethics/
Lots of startups make mistakes early on. Hopefully this startup will pivot away from selling cheats and into other areas quickly. I wish them sincere good luck with those endeavors.