There’s another group of “cheaters” and that’s just people who like pushing the game to the limits. Most video game speed running nowadays involves exploits and bugs. There’s often a fine line between labeling something as “cheating” vs “a whole new way to experience media”. I wouldn’t label those people as people with character flaws, even if they use these exploits maliciously. Some people don’t see the video game as something holy and untouchable. They see it as a testing ground, like how a pen tester might see a company’s infra. And their innovations sometimes produces great benefit for the gaming society, for example advances in speed running, etc.
I think the people that cheat in online chess probably fall in the first category. But I wanted to produce the second category because they might also be labeled as “cheaters” with character flaws.
That's a misinterpretation, I believe. Nearly every story involves character development; there's no reason to believe that it's immutable.
Some elements of character may be less mutable, or at least assumed to be less mutable. But character overall is a continuous work in progress.
This is interesting. What is different about the world today than in the past?