Re:LÖVR – An open source framework for rapidly building imme...
by edflsafoiewq on Friday August 06, 2021 @08:00AM
(#28085931)
LOVE can do 3D now too.
Re:LÖVR – An open source framework for rapidly building imme...
by bodge5000 on Friday August 06, 2021 @11:26AM
(#28088445)
Really? Is that in the way that 2D engines can often "fake" 3D (like someone making a 3D game with pico8) or can it actually handle 3D content?
Re:LÖVR – An open source framework for rapidly building imme...
by edflsafoiewq on Friday August 06, 2021 @03:27PM
(#28091726)
It's regular 3D GL; put vec3s in your vertex attributes, write your shader, turn on depth testing, the usual.
Re:LÖVR – An open source framework for rapidly building imme...
by bodge5000 on Friday August 06, 2021 @06:37PM
(#28093574)
Oh wow, that's a massive game changer!
Do you have any links? If I just go to the normal Love page I don't see any mention of 3D support
Re:LÖVR – An open source framework for rapidly building imme...
by edflsafoiewq on Friday August 06, 2021 @07:17PM
(#28093903)
Here's a tiny 3D engine: https://github.com/groverburger/g3d
Re:LÖVR – An open source framework for rapidly building imme...
by bodge5000 on Saturday August 07, 2021 @12:06AM
(#28095607)
Oh nice, so this is a fork of Love that just makes 3D easier to work with?
Re:LÖVR – An open source framework for rapidly building imme...
by edflsafoiewq on Saturday August 07, 2021 @01:05AM
(#28095864)
It's not a fork, just a regular LOVE project.
Re:LÖVR – An open source framework for rapidly building imme...
by w_t_payne on Friday August 06, 2021 @05:30AM
(#28084951)
Have you tried Panda3D, because I've been experimenting with it recently, and it seems to work pretty nicely ...
Re:LÖVR – An open source framework for rapidly building imme...
by bodge5000 on Friday August 06, 2021 @11:30AM
(#28088506)
I haven't, but its on my growing todo list. From what I've seen of it, it has a smaller community than LÖVE (which was part of my problem with some of the raylib bindings), but does look very nice.
Personally for me, the dream is a framework that can do 2D and 3D. The game I'm currently working on will most likely be 2D, but I'm experimenting with 3D and its nice to be able to do all that with the stuff framework. I think Bevy is currently my favourite, but I'm always looking for others as well
But recently, I've been really interested in the idea of a framework over an engine. For my non game-dev job, I of course don't use an engine, I use an editor like everyone else, and the idea of having that kind of workflow for game dev seems really appealing to me.
I've been trying to learn Bevy or maybe Raylib, but LOVE always interested me the most for its incredible combination of performance and ease of use, but didn't want to typecast myself to only 2D. Maybe now, that can change.
If someone wants to get into game dev, I'd recommend Godot or Unity, or possibly Unreal if they're the right sort of person, but if Im talking to another game dev, my first recommendation would be to look into a framework.