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Re:LÖVR – An open source framework for rapidly building imme... by bodge5000 on Friday August 06, 2021 @11:26AM (#28088445)
Really? Is that in the way that 2D engines can often "fake" 3D (like someone making a 3D game with pico8) or can it actually handle 3D content?
Re:LÖVR – An open source framework for rapidly building imme... by edflsafoiewq on Friday August 06, 2021 @03:27PM (#28091726)
It's regular 3D GL; put vec3s in your vertex attributes, write your shader, turn on depth testing, the usual.
Re:LÖVR – An open source framework for rapidly building imme... by bodge5000 on Friday August 06, 2021 @06:37PM (#28093574)
Oh wow, that's a massive game changer!

Do you have any links? If I just go to the normal Love page I don't see any mention of 3D support

Re:LÖVR – An open source framework for rapidly building imme... by edflsafoiewq on Friday August 06, 2021 @07:17PM (#28093903)
Here's a tiny 3D engine: https://github.com/groverburger/g3d
Re:LÖVR – An open source framework for rapidly building imme... by bodge5000 on Saturday August 07, 2021 @12:06AM (#28095607)
Oh nice, so this is a fork of Love that just makes 3D easier to work with?
Re:LÖVR – An open source framework for rapidly building imme... by edflsafoiewq on Saturday August 07, 2021 @01:05AM (#28095864)
It's not a fork, just a regular LOVE project.