Re:The historical accuracy of medieval city-builder video games
by jonshariat on Wednesday August 04, 2021 @02:24PM
(#28064428)
I learned so much from that game as a kid: Taxes, real estate values, city planning issues, money management, so many more
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Re:The historical accuracy of medieval city-builder video games
by tomwojcik on Wednesday August 04, 2021 @02:39PM
(#28064574)
Pharaoh, Cleopatra, Zeus, Poseidon, Stronghold, Tzar: The burden of the crown, Theocracy, Settlers, SimCity, Cossacks, AoE2, HoMM3... There were many great city builders/strategy games back when we were kids :) and I owe them a lot as well. I'm glad we havent been raised in an era of battle royals.
Re:The historical accuracy of medieval city-builder video games
by cellis on Wednesday August 04, 2021 @03:02PM
(#28064857)
Caesar III was one of my favorite games, but Aoe2 and Civ II ( both came out around the same time IIRC ) are the best strategy games of all time imo, followed closely by Civ 5 ( but I have no time for games anymore haha )
Re:The historical accuracy of medieval city-builder video games
by datameta on Wednesday August 04, 2021 @06:20PM
(#28067189)
Mmm, Stronghold. Tax and ration tiers were an interesting mechanic for morale management. That game also had perhaps the most intricate siege simulation I've seen (ignoring the fact that many historical sieges had attrition as the goal). Had quite the large community of map and castle makers.
Re:The historical accuracy of medieval city-builder video games
by rytor718 on Friday August 06, 2021 @11:38AM
(#28088644)
Yeah Ive come to learn that Stronghold is something of a semi-hidden gem that only really gained the popularity it deserved a good decade or more after its inception (I wager due to Steam and the efforts to renew its name). This game felt the most medieval to me when I first got it, not that I knew what realistic medieval settlements were like :)
Its the only settler game I've played where I enjoyed the siege warfare at all.
Re:The historical accuracy of medieval city-builder video games
by fho on Sunday August 08, 2021 @09:54AM
(#28106713)
I still remember Tzar fondly for it's in game cut scenes. Also, it's one of those games where assassins could could climb walls so even completely turtled up you couldn't be 100% sure that you are safe.