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Re:The historical accuracy of medieval city-builder video games by datameta on Wednesday August 04, 2021 @06:20PM (#28067189)
Mmm, Stronghold. Tax and ration tiers were an interesting mechanic for morale management. That game also had perhaps the most intricate siege simulation I've seen (ignoring the fact that many historical sieges had attrition as the goal). Had quite the large community of map and castle makers.
Re:The historical accuracy of medieval city-builder video games by rytor718 on Friday August 06, 2021 @11:38AM (#28088644)
Yeah Ive come to learn that Stronghold is something of a semi-hidden gem that only really gained the popularity it deserved a good decade or more after its inception (I wager due to Steam and the efforts to renew its name). This game felt the most medieval to me when I first got it, not that I knew what realistic medieval settlements were like :)

Its the only settler game I've played where I enjoyed the siege warfare at all.