Re:The historical accuracy of medieval city-builder video games
by mcphage on Wednesday August 04, 2021 @01:51PM
(#28064032)
> mechanisms in which agricultural surpluses are skimmed by the church and the feudal lord
In these games you play as the feudal lord: you control all of the money, and dictate what can be built, where. Units in the game have no agency outside what you tell them to do, and they have no resources outside what you give to them to build, and they give to you from production.
In these games you play as the feudal lord: you control all of the money, and dictate what can be built, where. Units in the game have no agency outside what you tell them to do, and they have no resources outside what you give to them to build, and they give to you from production.