Re:The historical accuracy of medieval city-builder video games
by unbalancedevh on Wednesday August 04, 2021 @01:44PM
(#28063958)
> You could make an entire game about just that subject.
Which is probably why it's abstracted away in most games. If I want to play a game of growth and conquest, I don't really want to have to micro-manage too many details of peasant life.
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