In a car there are many distributed ECUs(1) that communicate in an event driven system. It was tried to use cyclic communication. But all those attempts failed in the long run. Because cyclic communication would required that all the independent ECUs are synced to each other, which is a very hard problem. That is the reason why everybody moved away from cyclic communication.
That said to help the development in automotive a middleware have been developed and used to help the development of such event driven systems. You develop your functions and define how the signals are routed between those functions. The someone later/independent decides on how the functions are distributed on the different ECUs depending the available resources. The middleware then takes care of the correct routing of the signals. Everything is event driven.
(1) Electronic Control Units
There's cyclic communication by sending messages over CAN (if reliability doesn't matter that much) or FlexRay (if reliability matters), so if you examine the network, you'll typically see the same PDUs repeat in a cyclic manner. But an individual ECU will handle the bulk of its logic in an event-driven way. An interrupt will trigger for the incoming CAN frame (and that's an event-driven thing!) but a couple of layers up it will most likely just set a flag for what changed, and it will actually be taken care on a logical level when the relevant task's loop runs next time.
That is the definition of event driven.
The same is not only true for the CAN-based, and CAN FD-based communication, but also for the Automotive Ethernet-based communication.
There were tries with Time-triggered protocols like TTP/C (used by Daimler for exactly one model) and FlexRay which had cyclic communication. The communication cycle required that the ECUs are synced to the communication cycle because they needed to have to correct data available at exactly their time slot. If they missed the time slot, the data got marked as stale. The same problem on the receiving side.
Though I don't think tight integration between event producer and consumer is necessarily antithetical to microservice design. See the consumer-driven contract pattern, for example: https://www.martinfowler.com/articles/consumerDrivenContract...
Is this why so many gas pumps and ATMs have such horrible delays in their UI?
The user presses a button which sets a hardware event flag. CPU wakes up from sleep, checks all event flags, handles them, clears the interrupt bits and goes back to sleep.
But using events like this requires a very tight integration between event producer and consumer, so I don't think this will translate well to distributed systems or microservices.