Re:Long time lurker finally finished my iPhone game. Thanks HN
by kenjackson on Monday July 25, 2011 @02:09PM
(#2803792)
I'm surprised to say that I agree (because I'm usually not a fan of flagging). You need X amount of karma to even downvote people on HN. There should be some participation bar to post a game ad.
With that said, if the author wants to submit a blog entry detailing some design/coding problems solved or description of his process in building the game or even a link to his sources, I'd happily upvote that story. But just a link to the iTunes listing of a game from a relatively new account is something that can be abused.
Re:Long time lurker finally finished my iPhone game. Thanks HN
by yanowitz on Monday July 25, 2011 @02:06PM
(#2803773)
Also:
user: anasoto
created: 17 days ago
Re:Long time lurker finally finished my iPhone game. Thanks HN
by gavingmiller on Monday July 25, 2011 @02:09PM
(#2803797)
Also:
4 other apps on the app store:
http://itunes.apple.com/au/artist/australias-computer-techs/id377590482
I don't doubt that the author is a lurker, and really meant the "thanks HN". but if this gets upvoted enough, there will be empirical evidence that just posting links to iPhone games will be financially rewarded. It's an invitation to spam HN with cheap phone games.
Which is not to say you can't find a way to push your products on HN. Sales reports and post-mortems are basically just advertisements, but at least they offer something of value to the community in exchange for the impressions. Even just a solicitation for critique would be worth more, because at least then you have a conversation starter.
This is just an ad. Nothing more.