Not really, the M1 is a smashing success with most techies. People seem to like the phones too. The watches are doing really well too. Oh, and the tablets are really popular also. Even with techies.
There seems to be a group of people sworn never to be corrupted by the evil Apple and their evil ways. I first saw it on /., and the same group has been ringing out death knells for Apple ever since.
It feels similar to the end of MS's domiance. They were always profitable and had huge marketshare, but just because everybody was running Windows, that didn't mean they were really embracing the full MS ecosystem. Apple feels that way today.
I'm talking about a much more nebulous concept of a company as a thought leader, one that people follow. There was a time when the rumor of MS entering a market would cause competition to shut down. Now nobody blinks an eye when MS ships an actual product that competes with them.
And in that regard, I think we're seeing the end of Apple's role as a technologically interesting company (at least wrt software). For example it used to be pretty much only Apple and a few exclusive MacOS developers who actually cared about design. Now designing thinking has gone mainstream all while Apple seems to be busy ignoring everything from their classic HIG.
Same with iPads. By far the most common brand of large screen device I see. Outside of office environments I see more iPads than laptops, and even in office environments I'm seeing more iPads today than even just 3 years ago.
iPads are doing exceptionally well, I'm surprised you are unaware. They're replacing laptops for a lot of users, especially those that did not grow up around PCs. It's just that you won't often see them in public.
Apple has a significant presence in Central Europe. Not overwhelming one, American market is obviously a stronger one. It might have something to do with purchasing power parity, which is still not that good behind the former Iron Curtain. But it is a big player here, especially in the richer demographics.
I have never used any Apple products, but I am tempted. People will sing paeans about how their gadgets just work and interact together. I am more of a tinkering-hacking type, so I do not really mind delving deep into my Windows or Linux installation, but Android messes with me sometimes.
There's definitely a huge market of people buying it.
Whenever I go out in major cities in the US, Canada or the UK, I'll always see someone with it
The Apple products I do have were either broken and given or sold to me to repair or found at thrift shops and pawn shops for deep discounts, and they are all going up for sale soon to recoup my expenses.
You need third parties (sort of) for scaling and long tail reasons, but it's always an uneasy relationship.
If you don't expand enough, or the market doesn't generate a solution, your platform has a gap. If you expand too much, third party developers feel burned and desert your platform.
Microsoft solved this by clearly staking its monetized territory ("the office suite"), and not really expanding in other directions (after those weird 90s attempts).
If you buy an X-Box, and the next Halo turns out to suck, you are still going to get your moneys worth of 3rd party titles.
The Wii was designed with different assumptions in mind, which led to a lean machine they could sell at a profit. Someone buying and Xbox and Gears of War was a huge problem for Microsoft, if someone bought a Wii and Mario Kart, it was just fine for Nintendo as long as the customer was happy: Every sale was profit, plain and simple.
I don't know about the Wii not being good for 3rd parties either, it's more that the Wii didn't do what the 3rd parties wanted to do (high tech edgelord games). So we got completely moronic things like a Castlevania fighting game, a Soul Calibur that wasn't a fighting game. How about Dead Space, a slow, ponderous horror title? Yeah, the devs turned it into a rail shooter, just about the most anti-horror genre choice imaginable.
In simple terms, they thought the Wii userbase were morons who would lap up anything - after all, they'd bought a motion control toaster to play technically really simplistic titles, and in the devs' world, technically simplistic = bad. So they gave people disrespectful shovelware, which, surprise surprise, bombed.
They had the opportunity to make solid titles - the Wii may have been a toaster, but it was still beefier than the PS2 or Gamecube which had a lot of really good titles and anyone who's played Metroid Prime knows those controls are crack.
I think the big miss with the Wii wasn't how good/bad it was, but communication. What was the philosophy behind the machine, Nintendo communicating that, the devs really trying to understand that.