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Re:Trying to extract Widewine key: A journey to failure by akiselev on Sunday August 01, 2021 @11:15PM (#28032528)
That’s not really DRM, that’s actively providing a service. Some studios try to tie in single player experiences with online components as a form of DRM but those are invariably quickly cracked and are often a source of embarrassing launch day failures so they’re not that common.
Re:Trying to extract Widewine key: A journey to failure by meowface on Sunday August 01, 2021 @11:22PM (#28032553)
Right, hence the scarequotes around the term. I'm just wondering if the parent poster also considers that model exploitative or freedom-restricting.
Re:Trying to extract Widewine key: A journey to failure by azalemeth on Monday August 02, 2021 @04:45AM (#28034315)
That depends a lot on whether or not the servers do actually provide value (e.g. a decent MMORPG – in my life I've played Eve and WoW, until about 2007) or are just egregious (I have a legal license for Adobe's Creative Suite CS6, and I'm sure as hell not upgrading).