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Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by spaced-out on Thursday July 29, 2021 @04:21PM (#28000992)
That sounds awesome. I've been ignoring VR, maybe it's time to look into getting a headset.
Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by rubicon33 on Thursday July 29, 2021 @04:26PM (#28001060)
Not OP, but have had similar experiences with VR. I absolutely LOVE VR. It makes all forms of gaming 10x more exciting / interesting / immersive.

I still think the content isn’t nearly as mature as say, the traditional PC gaming or PS/Xbox games, but it’s slowly getting there. Hopefully as more people adopt VR, bigger and bigger publishers will see it as a profitable domain.

If you’re a Skyrim fan, check out some recent Skyrim VR (with mods) videos… It’s a truly mind blowing experience!

Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by thih9 on Thursday July 29, 2021 @04:38PM (#28001194)
What about motion sickness? Is it possible to play comfortably for longer periods of time?
Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by nucleardog on Thursday July 29, 2021 @06:32PM (#28002278)
It depends a lot on the type of game I think. For me and from what I've observed, the motion sickness tends to come from a mismatch between what you're eyes are seeing what what your body is experiencing.

So any game where you're not moving besides when you're actually walking around in meatspace generally doesn't seem to trigger that "oh god you ate the bad mushrooms abort abort" reflex.

The other area this can kind of sneak up on you is if you're trying to use a device/PC that isn't really up to par and the frame rate is dropping. You cross a threshold where it's not quite keeping up with your movements and get the same mismatch between your movement and what your eyes are seeing and it makes you sick.

So to that end, stuff like SUPERHOT VR or Beat Saber you can generally play comfortably for hours. I've thrown my 85 year old grandmother who gets horribly car sick into Job Simulator for an hour without any problems.

It's a pretty short easy leap to any games that provide "blink" movement where you just kinda point at a new spot and suddenly you're there. Literally "blink" and when you open your eyes you're in a different place. A lot of great games support this style of movement and it's usually pretty comfortable--there's no actual motion to the movement. Something like Half Life Alyx has been pretty comfortable and fun (besides being absolutely terrifying waiting for headcrabs or zombies to get me) with this movement method.

Any racing or flight simulators where there's constant motion are generally the stuff that even still get me. I've acclimatized a bit and can actually play them now for an hour or two at a time, but certainly not indefinitely.

EDIT: This is all with an old HTC Vive. I did used to own a Oculus DK2. The extra 15Hz or so refresh rate and a more powerful PC made a _huge_ difference in how sick the simple stuff made me.

Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by rubicon33 on Friday July 30, 2021 @01:21PM (#28010187)
I personally don't experience any motion sickness. I have a friend who does.

It seems totally individual. What I have heard is that if you do experience motion sickness, it eventually acclimates. Most games have a plethora of "comfort" settings designed to help reduce motion sickness (snap turning, vignette, teleport motin, etc.)...

Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by dougmwne on Thursday July 29, 2021 @04:43PM (#28001252)
You acclimate over time. Always best to stop the moment you feel a hint of motion sickness. I purposefully took it quite slow and played only roomscale games without any artificial movement for the first few weeks. Now I can play for any length of time, until the batteries die or my legs give out.
Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by AnIdiotOnTheNet on Thursday July 29, 2021 @04:33PM (#28001143)
> It makes all forms of gaming 10x more exciting / interesting / immersive.

Wow, I couldn't disagree more with that statement. I'm very very aware I'm playing a game in VR bacause I have to be constantly aware of the space limitations, which often isn't handled well by games that expect a larger space than I have. Not to mention trying not to trip on the cables (which Quest[0] doesn't have I guess, so there's that), and the relatively uncomfortable headset...

In fact, so far I'd say I've played a total of two games that I thought did well with VR: SUPERHOT and Beat Saber.

[0] Because Facebook is involved, I will never own one.

Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by Robotbeat on Thursday July 29, 2021 @04:39PM (#28001209)
It’s understandable and defensible to not use it because of Facebook, but I gotta say that Quest (especially Quest 2) is a qualitatively different and better experience than a lot of PCVR.
Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by piyh on Thursday July 29, 2021 @04:25PM (#28001036)
I had a conversation with an Israeli guy about smart grids and the iron dome while watching old Bond movies. Highly recommend Big Screen. Eye contact, hand gestures and the occasional air drawing go a long way to connect people.
Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by slim on Thursday July 29, 2021 @04:33PM (#28001139)
Do you build a 3D avatar using your face or something?
Re:Facebook has sold 4M Quest 2 headsets in the US, recall d... by piyh on Friday July 30, 2021 @04:44PM (#28012145)
It's pretty dumb, think of building your Mii on the Wii, plus some basic heuristics if you turn your head towards someone past a threshold, your avatar makes eye contact. It works more than enough to trick your brain.