Re:Generally capable agents emerge from open-ended play
by Jarwain on Tuesday July 27, 2021 @08:04PM
(#27979028)
I've been thinking about an "energy" idea, where actions consume energy but completing goals replenishes it
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Re:Generally capable agents emerge from open-ended play
by im3w1l on Wednesday July 28, 2021 @04:59AM
(#27981715)
I think the issue with
goals - energy used
is that it requires tuning to make sure that completing goals is better than just idling. A variant that might work better is to optimize "mileage". goals / (energy used + epsilon)
Where epsilon has two purposes: it prevents division by zero, and ensures that more goals is (marginally) better than less